Waiting time and communication are terrible. We love Clem too much to only have her as a side character that could possibly die :( Those were a few problems I saw but hopefully we can have a strong ending. It feels like you're trying to ween us off of her which no, that will never happen. If you decide to make a season four, please allow Clementine to be the most played character, or the only played character. The thing that annoys me the most is that Clem definitely doesn't get enough screen or playing time, I personally would much rather play as Clem than Javi. Another thing that annoys me is that the dialogue options always move around, but that isn't a big deal. But when you choose to have her wait, she can't hear you and comes anyways, most likely resulting in her death. Next, your choices don't exactly matter, example: In episode four you tell Kate to come in the walls or stay behind and wait, if you choose the first option, she does it. The background sound effects sound like they were from a default audio app, which isn't exactly the best, but is not the worst. So I am in love with these games, but there are a few problems. The Walking Dead: A New Frontier – Episode 1 “Ties That Bind Part 1” Reviewįollow Harry Loizides, Editor-In-Chief, through his life of video games, obstacle races, and other adventures with Instagram, Twitter, and IGN. My concern with so many flashbacks was set aside due to their relevancy, though they were a bit too relevant – aligning almost too exactly with the storyline of present day.įor more information about what the score means, check out our official review scale. The growing tension throughout the episode kept the uneasiness high, leading to the very satisfying climax.
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“Ties That Bind Part 2” continues the momentum of the first episode while blending in backstory for several characters.
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Though this didn’t entirely affect the experience, it was frustrating enough to deal with. Graphics in The Walking Dead: A New Frontier continue to be marginally improved over other seasons, however, unlike the first episode, there were several moments where frame rate plummeted. This choice not only forces a clear branching for the end of the episode, but lays the groundwork for the preliminary moments of the next. Players are forced to decide how they want Javi to react to this, and climatically make the most important decision in the episode. A boiling point eventually occurs after some interesting revelations emerge along with some unspoken hatred towards a prior decision in the episode. Throughout the latter half of the episode, clear tension amongst the characters becomes palpable. The idea of trusting this character is logically presented, and eventually pushes the story along nicely. Soon tension drives back up with a new character to the Telltale series, though fans of the Walking Dead franchise will cite him pretty quickly. Critical decisions pop up again, but offers little impact to the next few beats. This, along with the two of them reuniting with Kate and Gabe, offers strong dialogue between numerous characters during this lull right before the tension drives back up.
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Once we return back to present day, Javi and Clementine begin to reflect on the events that occurred at the end of the first episode. The reflecting decisions in this sequence seem innocuous at the time, but gradually show their effects through the episode, climaxing towards an important event at the end. That relationship is ultimately tested in front of David, Javi’s brother and Kate’s husband. The relationship between Javi and his sister-in-law, Kate is explored further, allowing players to form a strict boundary relationship or skirt the line with sexual tension. The second episode begins, similar to the first, with a flashback centered around Javi’s family. The action packed episode draws on some similar themes as the first half of “Ties That Bind” while introducing deeper backstories to characters. After a strong first episode, The Walking Dead: A New Frontier, “ Ties That Bind Part 2 ”, continues the tightly paced second installment of the season.